That’s a fraction of, say, a weekly League of Legends broadcast or a middling CS:GO tournament and much less the biggest events those games have to offer. Struggling viewershipĪs exciting as the matches often were, id Software and publisher Bethesda Softworks have a problem: not many people tuned in.Ĭoncurrent viewership for the Quake World Championship, the biggest and richest Quake tournament ever put on, hovered between 10,000 and 15,000. It was a tremendous achievement for Marchinsky, and the young player seemed in awe as he collected his $100,000 share of the prize pool. This result came after Marchinsky had disposed of Anton “Cooller” Singov, one of the most accomplished players in Quake’s rich history. The grand final saw a 19-year-old upstart, Nikita “Clawz” Marchinsky, upset embattled veteran Sander “Vo0” Kaasjager in three straight games. And much of the furious action on display met those expectations. The Quake World Championship, with its $1 million prize pool and attendance from some of the best players ever to compete in Quake tournaments, brought high expectations. But the stakes felt a little higher this year, as QuakeCon 2017 was the first to feature id’s new answer to the growing esports industry: Quake Champions. Id Software’s annual QuakeCon event is typically a celebration of all things Quake. The Quake World Championship was recently completed, but questions about its future remain.
0 Comments
Leave a Reply. |